Showing Tag: "computer game" (Show all posts)

The Spirit (or at least skeleton) of Belief

Posted by Jarrod Penfold on Monday, January 4, 2010,

Well.  Another Christmas down, and I hope Santa came to visit you with lots of nice presents, as he sprinted in his own private, global race to visit everyone in 24 hours.

Speaking of red running things, or rather, things running red, I've been able to catch up with a favourite game of my past - albeit in digital - Blood Bowl.

The game itself is a fairly faithful reproduction of the board game, although some teams didn't make the cut - like my beloved Undead, and the Dark Elves (which have sinc...

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GameJam 09 Presentation

Posted by Jarrod Penfold on Wednesday, October 14, 2009,

I recently gave a short speech at Sydney AFTRS GameJam 09, which was great fun, not to mention a good opportunity to meet like-minded people.  I was given the opportunity to talk about one of my favourite topics, story, which I'd like to present here for anyone interested:

"There were some early talks by some of my erstwhile IGDA peers, touching on story and narrative.  Dan Graf looked at the anatomy of game story, Chris Lee delved into non-linearity, and Daniel Dresser talked about story vs g...

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Posted by Jarrod Penfold on Saturday, August 22, 2009,
Greetings and so forth.

Do you often buy a game without looking at the blurb on the box?  Or a book without reading the outline on the cover?  Or an unseen DVD without paying heed to the story on the case?

Well, maybe you've taken the gamble on the occasional DVD - sometimes a great list of cast or an amazingly grabbing picture may make you think it's worth the punt.  And to be honest, they do say that a picture is worth a thousand words.

But words themselves are great, powerful, artistic magick...
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