Showing Tag: "narrative" (Show all posts)

Quantifiable benefits of story

Posted by Jarrod Penfold on Thursday, November 12, 2009,

The good folks over at The Narrative Designers Network posted a link to a great article, where they were trying to observe the quantifiable benefits of story.  In their research they came across the Significant Objects project, where a little piece of story, a 'narrative context', is given to normal objects.

The stories created are purely fictitious, but the value 80 or so objects sold rose by over an incredible 2000%!

How did this happen?  Well, Hugh Macleod over at Gaping Void often talks...

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GameJam 09 Presentation

Posted by Jarrod Penfold on Wednesday, October 14, 2009,

I recently gave a short speech at Sydney AFTRS GameJam 09, which was great fun, not to mention a good opportunity to meet like-minded people.  I was given the opportunity to talk about one of my favourite topics, story, which I'd like to present here for anyone interested:

"There were some early talks by some of my erstwhile IGDA peers, touching on story and narrative.  Dan Graf looked at the anatomy of game story, Chris Lee delved into non-linearity, and Daniel Dresser talked about story vs g...

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Posted by Jarrod Penfold on Saturday, August 22, 2009,
Greetings and so forth.

Do you often buy a game without looking at the blurb on the box?  Or a book without reading the outline on the cover?  Or an unseen DVD without paying heed to the story on the case?

Well, maybe you've taken the gamble on the occasional DVD - sometimes a great list of cast or an amazingly grabbing picture may make you think it's worth the punt.  And to be honest, they do say that a picture is worth a thousand words.

But words themselves are great, powerful, artistic magick...
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